Material Design

Materials from earth are one of the most reproduced patterns that are available in vinyl, wallpaper, laminate, plastic and so on. If marble is too expensive it is possible to replaced it either in sophisticated plastic or perfectly “stickable” vinyl. Through digital interfaces materiality slowly lost its sensorial experience, given by its surface quality, for its visual one, given by its images, to the extent that Digital Materiality is a more appropriate concept that applies to out age.
In its I/O conference Google openly talked about Material Design as a pixel with its own material qualities, which in my view, trespassed the threshold of a new kind of sensorial experience of matter, by adding a fourth dimensional is described as: “What if pixels didn’t just have color, but also depth?” he asked. “What if there was a material that was as simple as paper but could transform and change shape in response to touch?” To that end, Material Design will allow designers to define an elevation for every pixel. In turn, those elevations will trigger shadows that let multiple cards to layer over one another in an easy-to-intuit way 

Surface is no longer the least and last property any kind of material has; your 4D personal experience will assign any material its own property.

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